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Press Releases & Publications
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What is HI FIVES?

HI FIVES in the news and dissemination

Presentations

     

  • Annetta, L.A., Bean, S., Talaiver, M., Gibson, D. Minogue, J., Tagliarini, G., Michelson, K. (March 5, 2008). Creating Video Games and Simulations for Science and Mathematics: Perspectives from ITEST Projects. Paper presented at the Society for Information Technology and Teacher Education International Conference (SITE), Las Vegas, NV
  • Chelberg, D., Perry, J., Annetta, L.A., Searson, M. (March 4, 2008). Enriching STEM Education through Games and Simulations. Paper presented at the Society for Information Technology and Teacher Education International Conference (SITE), Las Vegas, NV
  • Annetta, L.A. (February 19, 2008). V-Learning: How gaming and avatars are engaging online students. Innovate Online Webcast. Annetta, L.A. (March 10, 2008). Educational games and how librarians can play. Paper presented at the annual Launch NC conference, Chapel Hill, NC
  • Annetta, L.A., Holmes, S.Y., Cheng, M., Sears, M., Ogren, C., & Simmons, P. (January 12, 2008). Engaging Teachers and Students in Science through Video Games: Experiences from the HI FIVES Project. Paper presented at the annual meeting of the Association for Science Teacher Education, St. Louis, MO.
  • Cheng, M., Annetta, L.A., & Holmes, S.Y. (January 10, 2008). Students learning science through modifying video games made by their teachers. Paper presented at the annual meeting of the Association for Science Teacher Education, St. Louis, MO.
  • Annetta, L.A. (October 3, 2007). Learning in the 21st Century: Are You Game? Presented at the Games4Learning Symposium. Chapel Hill, NC
  • Annetta, L.A., Minogue, J., & Hudnutt, B.A. (September 12, 2007). Scientific & Mathematical Knowledge Acquisition: Professional Development in Interactive Learning Environments. Presented at the NASA ModSim World Conference, Virginia Beach, VA.
  • Annetta, L.A. (September 5, 2007). Engaging K-20 Students In Immersive Virtual Learning Environments. Presented at the meeting of the IMS Global Learning Consortium. College Park, MD.
  • Annetta, L.A., Holmes, S., & Park, J.C. (April 16, 2007). Middle Grades Teacher Self-Efficacy Toward Learning Science and Integrating Video Games into The Curriculum. Presented at the Annual meeting of the National Association for Research In Science Teaching (NARST), New Orleans, LA.
  • Annetta, L.A., Holmes, S., Park, J.C., Collazo, K., & Merritt M. (January 6, 2007). Science In Video Games: Experiences In From Elementary School, High School, and Teacher Professional Development. Paper presented at the annual meeting of the Association for Science Teacher Education, Clearwater, FL.
  • Oliver Gray, Video Games: A New Interface for Non-Professional Game
    Developers, Presented at the ACM International Conference on Computer-
    Human Interaction (CHI 2007), Workshop on Supporting non-professional
    users in the new media landscape.
  • Young, R. Michael, Virtuoso: A Tool for Building Science and Math
    Computer Games, Presented at the NC State Department of Computer
    Science Open House, April 5, 2007.
  • Oliver Gray and R. Michael Young, Video Games: A New Interface for
    Non-Professional Game Developers, In the working notes of the ACM
    International Conference on Computer-Human Interaction (CHI 2007)
    Workshop on Supporting non-professional users in the new media
    landscape. San Jose, CA. May, 2007.
  • Annetta, L.A., Holmes, S., Collazo, K., Ogran, C, & Cooper, K. (November 9, 2006). Game On: Teachers Designing Computer Games to Use as Teaching Tools. Paper presented at the annual meeting of the North Carolina Science Teachers Association, Greensboro, NC
  • Annetta, L.A. (June 24, 2006). Developing Science Curriculum Around Game Theory: HI FIVES. Southeastern Digital Game Xpo, Raleigh, NC
  • Annetta, L.A. (May 2, 2006). Integrating K-12 Into the Serious Games Movement Through HI FIVES. North Carolina Serious Games Workshop, Raleigh, NC
  • Annetta, L.A., & Park, J. (March 23, 2006). Video Games in Science: A Model for Students and Teachers Creating 3D Role Playing Games. Paper presented at the Society for Information Technology and Teacher Education International Conference (SITE), Orlando, FL
  • Annetta, L.A. (February 2, 2006). HI FIVES: Virtual Environments for Synchronous Distance Learning and Gaming. (MEGA), Raleigh, NC
  • Annetta, L.A., & Park, J. (January 14, 2006). Game On: Graduate Students Creating Role Playing Video Games in a
    3-D Virtual Environment through Synchronous Online Instruction. Paper presented at the Association for Science Teacher Education (ASTE), Portland, OR
  • Annetta, L.A., & Collazo, K. (November 30, 2005). HI FIVES: Highly Interactive Fun Internet Virtual Environments in Science. North Carolina Educational Technology Conference, Greensboro, NC
  • Annetta, L.A., & Collazo, K. (October 25, 2005). HI FIVES: Teaching Science In A Virtual Space. Paper presented at the World View Symposium, Chapel Hill, NC
  • Publications

  • Annetta, L.A., Mangrum, J., Holmes, S., Collazo, K., & Cheng, M. (accepted February 6, 2008). Bridging reality to virtual reality: Investigating gender effect and student engagement on learning through video game play in an elementary school classroom. International Journal of Science Education.
  • Annetta, L.A. (in press) Why and how video games should be used in education. Theory Into Practice
  • Annetta, L.A. (2007). Virtually A New Way of Learning: Video Games and Simulations as Teaching Tools. November/December. Multimedia & The Internet @ Schools. [Cover Story]
  • Annetta, L.A. (in press October 22, 2007 ). Designing and evaluating educational video games. Learning & Leading with Technology.
  • Annetta, L.A., Murray, M., Gull-Laird, S., Bohr, S., Park, J.C. (2007). Investigating Student Attitudes Toward A Synchronous, Online Graduate Course In A Multi-User Virtual Learning Environment. Journal of Technology and Teacher Education, 16 (1).
  • Annetta, L.A., & Holmes, S. (2006) Creating Presence and Community in a Synchronous Virtual Learning Environment Using Avatars. International Journal of Instructional Technology and Distance Learning 3 (8), http://www.itdl.org/Journal/Aug_06/index.htm
  • Annetta, L.A., Murray, M. , Gull-Laird, S., Bohr, S., Park, J.C. (2006). Serious Games: Incorporating video games in the classroom. Educause Quarterly, 29, (3). July-September
  • Book

    Annetta, L. A., (in press). Serious Educational Games: From Theory to Practice. Amsterdam, The Netherlands: Sense Publishers.

    Book Chapters
    Annetta, L. A., & Holmes, S. (2007). V-Learning: Redefining Community and Presence Through 3D Virtual Learning Environments. In A. V. Morales (Ed.), Distance Education Issues and Challenges. New York: Nova Science.

    Annetta, L.A., Minogue, J., Holmes, S., Folta, E., Cheng, M.T., & Klesath, M. (2008). Using Case Studies As the Narrative to Game Design and Development. In D. Gibson and Y.K. Baek (Eds.). Digital Simulations for Improving Education: Learning Through Artificial Teaching Environments. Hershey, PA: IGI Global

    Annetta, L.A., & Cheng, M.T. (2008). Why Educational Video Games? In L.A. Annetta (Ed.). Serious Educational Games: From Theory To Practice. Amsterdam, The Netherlands; Sense Publishers.