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What is HI FIVES?
HI FIVES in the news and dissemination
- Annetta, L.A., Bean, S., Talaiver, M., Gibson,
D. Minogue, J., Tagliarini, G., Michelson, K. (March
5, 2008). Creating Video Games and Simulations for
Science and Mathematics: Perspectives from ITEST
Projects. Paper presented at the Society for Information
Technology and Teacher Education International Conference
(SITE), Las Vegas, NV
- Chelberg, D., Perry, J., Annetta,
L.A., Searson, M. (March 4, 2008). Enriching STEM
Education through
Games and Simulations. Paper presented at the Society
for Information Technology and Teacher Education
International Conference (SITE), Las Vegas, NV
- Annetta,
L.A. (February 19, 2008). V-Learning: How gaming
and avatars are engaging online students.
Innovate Online Webcast. Annetta, L.A. (March 10,
2008). Educational games and how librarians can play.
Paper presented at the
annual Launch NC conference, Chapel Hill, NC
- Annetta, L.A., Holmes, S.Y., Cheng, M., Sears,
M., Ogren, C., & Simmons, P. (January 12, 2008).
Engaging Teachers and Students in Science through
Video Games: Experiences from the HI FIVES Project.
Paper presented at the annual meeting of the Association
for Science Teacher Education, St. Louis, MO.
- Cheng, M., Annetta, L.A., & Holmes, S.Y.
(January 10, 2008). Students learning science through
modifying video games made by their teachers. Paper
presented at the annual meeting of the Association
for Science Teacher Education, St. Louis, MO.
- Annetta, L.A. (October 3, 2007). Learning in
the 21st Century: Are You Game? Presented at the
Games4Learning Symposium. Chapel Hill, NC
- Annetta, L.A., Minogue, J., & Hudnutt, B.A.
(September 12, 2007). Scientific & Mathematical
Knowledge Acquisition: Professional Development
in Interactive Learning Environments. Presented
at the NASA ModSim World Conference, Virginia Beach,
VA.
- Annetta, L.A. (September 5, 2007). Engaging K-20
Students In Immersive Virtual Learning Environments.
Presented at the meeting of the IMS Global Learning
Consortium. College Park, MD.
- Annetta, L.A., Holmes, S., & Park, J.C. (April
16, 2007). Middle Grades Teacher Self-Efficacy Toward
Learning Science and Integrating Video Games into
The Curriculum. Presented at the Annual meeting of
the National Association for Research In Science
Teaching (NARST), New Orleans, LA.
- Annetta, L.A., Holmes, S., Park, J.C., Collazo,
K., & Merritt M. (January 6, 2007). Science In
Video Games: Experiences In From Elementary School,
High School, and Teacher Professional Development.
Paper presented at the annual meeting of the Association
for Science Teacher Education, Clearwater, FL.
- Oliver Gray, Video Games: A New Interface for
Non-Professional Game
Developers, Presented at the ACM International
Conference on Computer-
Human Interaction (CHI 2007), Workshop on Supporting
non-professional
users in the new media landscape.
- Young, R. Michael,
Virtuoso: A Tool for Building Science and Math
Computer Games, Presented at the NC State Department
of Computer
Science Open House, April 5, 2007.
- Oliver Gray and
R. Michael Young, Video Games: A New Interface
for
Non-Professional Game Developers, In the working
notes of the ACM
International Conference on Computer-Human
Interaction (CHI 2007)
Workshop on Supporting non-professional users
in the new media
landscape. San Jose, CA. May, 2007.
- Annetta,
L.A., Holmes, S., Collazo, K., Ogran, C, & Cooper,
K. (November 9, 2006). Game On: Teachers Designing
Computer Games to Use as Teaching
Tools. Paper presented at the annual meeting of
the North Carolina Science Teachers Association,
Greensboro, NC
- Annetta, L.A. (June 24, 2006). Developing Science
Curriculum Around Game Theory: HI FIVES. Southeastern
Digital Game Xpo, Raleigh, NC
- Annetta, L.A. (May
2, 2006). Integrating K-12 Into the Serious Games
Movement Through HI FIVES. North
Carolina Serious Games Workshop, Raleigh, NC
- Annetta,
L.A., & Park, J. (March 23, 2006). Video
Games in Science: A Model for Students and Teachers
Creating 3D Role Playing Games. Paper presented at
the Society for Information Technology and Teacher
Education International Conference (SITE), Orlando,
FL
- Annetta, L.A. (February 2, 2006). HI FIVES: Virtual
Environments for Synchronous Distance Learning and
Gaming. (MEGA), Raleigh, NC
- Annetta,
L.A., & Park,
J. (January 14, 2006). Game On: Graduate Students Creating
Role Playing Video Games
in a
3-D Virtual Environment through Synchronous Online
Instruction. Paper presented at the Association for
Science Teacher Education (ASTE), Portland, OR
- Annetta,
L.A., & Collazo, K. (November 30, 2005).
HI FIVES: Highly Interactive Fun Internet Virtual Environments
in Science. North Carolina Educational Technology Conference,
Greensboro, NC
- Annetta,
L.A., & Collazo, K. (October
25, 2005). HI FIVES: Teaching Science In A Virtual
Space. Paper
presented at the World View Symposium, Chapel Hill,
NC
Publications
- Annetta, L.A., Mangrum, J., Holmes, S., Collazo,
K., & Cheng, M. (accepted February 6, 2008). Bridging
reality to virtual reality: Investigating gender effect
and student engagement on learning through video game
play in an elementary school classroom. International
Journal of Science Education.
- Annetta, L.A. (in press) Why and how video games
should be used in education. Theory Into Practice
- Annetta, L.A. (2007). Virtually A New Way of Learning:
Video Games and Simulations as Teaching Tools. November/December.
Multimedia & The Internet @ Schools. [Cover Story]
- Annetta, L.A. (in press October 22, 2007 ). Designing
and evaluating educational video games. Learning & Leading
with Technology.
- Annetta, L.A., Murray, M., Gull-Laird, S., Bohr,
S., Park, J.C. (2007). Investigating Student Attitudes
Toward A Synchronous, Online Graduate Course In A Multi-User
Virtual Learning Environment. Journal of Technology
and Teacher Education, 16 (1).
- Annetta, L.A., & Holmes, S. (2006) Creating Presence
and Community in a Synchronous Virtual Learning Environment
Using Avatars. International Journal of Instructional
Technology and Distance Learning 3 (8), http://www.itdl.org/Journal/Aug_06/index.htm
- Annetta, L.A., Murray, M. , Gull-Laird, S., Bohr,
S., Park, J.C. (2006). Serious Games: Incorporating
video games in the classroom. Educause Quarterly, 29,
(3). July-September
Book
Annetta, L. A., (in press). Serious Educational Games:
From Theory to Practice. Amsterdam, The Netherlands:
Sense Publishers.
Book Chapters
Annetta, L. A., & Holmes, S. (2007). V-Learning:
Redefining Community and Presence Through 3D Virtual
Learning Environments. In A. V. Morales (Ed.),
Distance Education Issues and Challenges. New York:
Nova Science. Annetta, L.A., Minogue, J., Holmes, S., Folta, E.,
Cheng, M.T., & Klesath, M. (2008). Using Case Studies
As the Narrative to Game Design and Development. In
D. Gibson and Y.K. Baek (Eds.). Digital Simulations
for Improving Education: Learning Through Artificial
Teaching Environments. Hershey, PA: IGI Global
Annetta, L.A., & Cheng, M.T. (2008). Why Educational
Video Games? In L.A. Annetta (Ed.). Serious Educational
Games: From Theory To Practice. Amsterdam, The Netherlands;
Sense Publishers. |
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